This black-furred, two-headed dog is as large as a horse and has midnight-black eyes. Tiny worms crawl on its mangy hide.
Death Dog CR 2
XP 600
NE Large magical beast
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +7
AC 13, touch 11, flat-footed 11 (+2 Dex, +2 natural, â1 size)
hp 22 (3d10+6)
Fort +4, Ref +5, Will +2
Speed 30 ft.
Melee 2 bites +4 (1d8+1 plus disease and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks disease
Str 13, Dex 15, Con 13, Int 4, Wis 12, Cha 6
Base Atk +3; CMB +5; CMD 17 (21 vs. trip)
Feats Toughness, Weapon Finesse
Skills Perception +7, Stealth +4, Survival +4; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Goblin (can’t speak)
Wormpox: BiteâInjury; save Fort DC 12; onset 1 day; frequency 1 day; effect 1 Con damage; cure 2 consecutive saves.
Environment warm deserts
Organization solitary, pair, or pack (3â12)
Treasure incidental
Death dogs are disease-ridden nocturnal pack hunters. Said to be the risen corpses of dogs or hyenas animated by monster-worshiping cultists, they are actually living creatures infested with symbiotic worms. Capable of tracking their prey for miles across barren terrain, death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight. A pack’s territory may overlap with others of its kind without competition, though in lean times packs may skirmish over live prey or carrion.
A death dog’s saliva contains hundreds of tiny eggs that grow into flesh-devouring worms. The worms don’t harm the death dog, but consume any creatures they come into contact with. A death dog’s corpse is contagious for several days after its demise and may infect creatures that touch or eat it. Remove disease can kill a death dog’s worms and remove its disease ability, but if allowed to associate with others of its kind, its quickly becomes reinfected.
A typical death dog is 7 feet long, stands 4 feet tall at the shoulder, and weighs about 500 pounds. Death dogs may ally with hobgoblins and bugbears, though the goblinoids are not immune to the dogs’ disease. Thus these alliances are often temporary.
In the scrub borders between forests and deserts or plains and badlands, worgs and death dogs may mix. If a worg pack is resistant to disease, or an outcast worg takes control of a death dog pack, crossbreeding may occur. Most of these two-headed pups die before reaching adulthood, but those that survive are larger, tougher, smarter, and able to speak as well as a worg can (add the advanced creature simple template). These “death worgs” have worms infecting their brains, driving them mad with rage.
Death worgs bully their packs into submission, raid caravans and humanoid settlements, and kill more than they can eat. Most death worgs live only a year or two into adulthood, slain in needless fights for dominance or dropping dead as their worm-ravaged brains stop working.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.